How One Rendering Technique Is Improving VR Performance (Part 2)

In our previous blog we covered some fundamentals of FR, let’s now take a look at how it’s being delivered today and some exciting technologies which surround it. Fixed Foveated Rendering (FFR) FFR is a method of applying static foveation to the display periphery (the lens distortion region in particular), resulting in rendering computing loadContinue reading “How One Rendering Technique Is Improving VR Performance (Part 2)”

How One Rendering Technique Is Improving VR Performance

Rendering virtual reality is resource-intensive. It involves simultaneously rendering two high-resolution displays, one for each eye; hence why VR requires powerful hardware in order to process and deliver the information to a suitable frame rate for your viewing pleasure. That said, alongside hardware development, other exciting endeavours are being pursued to mitigate and handle suchContinue reading “How One Rendering Technique Is Improving VR Performance”