Virtual Reality for Urban Gardening: Creating the Model

Earlier this year, MAVRiC were approached to develop an exciting Virtual Reality (VR) application that aims to address the need for sustainable urban agriculture. In collaboration with the Brighton and Hove Food Partnership and the University of Brighton, our task was to reflect, and perhaps enhance the principles outlined in Dr Mikey Tomkins “Edible Map”Continue reading “Virtual Reality for Urban Gardening: Creating the Model”

CITC 12 – In Person Conferences are Back!  

After a two-year hiatus, the twelfth Construction in the Twenty First Century conference returned, this year, in Amman, Jordan. We at MAVRiC are very pleased to have attended this year and it goes without saying that we had an amazing time, as always. Not only did we attend, but we also presented not one, butContinue reading “CITC 12 – In Person Conferences are Back!  “

How to Run a Successful VR Workshop

Happy new year! (It’s still okay to say that, right?). How are your new year resolutions going? Whether you’ve got one or not, we’d like to propose one more for 2022 – especially to those who got a VR headset for Christmas or are currently digging through the January sales. Your goal is to RunContinue reading “How to Run a Successful VR Workshop”

How One Rendering Technique Is Improving VR Performance (Part 2)

In our previous blog we covered some fundamentals of FR, let’s now take a look at how it’s being delivered today and some exciting technologies which surround it. Fixed Foveated Rendering (FFR) FFR is a method of applying static foveation to the display periphery (the lens distortion region in particular), resulting in rendering computing loadContinue reading “How One Rendering Technique Is Improving VR Performance (Part 2)”

How One Rendering Technique Is Improving VR Performance

Rendering virtual reality is resource-intensive. It involves simultaneously rendering two high-resolution displays, one for each eye; hence why VR requires powerful hardware in order to process and deliver the information to a suitable frame rate for your viewing pleasure. That said, alongside hardware development, other exciting endeavours are being pursued to mitigate and handle suchContinue reading “How One Rendering Technique Is Improving VR Performance”

Fun Ways to Use Point Cloud in VR

Capturing point cloud data is an interesting pursuit, however post-production to clean up these scanned assets if often the opposite and can be quite a tedious task depending on your use case. Continuing our LiDAR journey then, today we look at ways to make things a little more interesting in this space. How so? Easy,Continue reading “Fun Ways to Use Point Cloud in VR”

Why your 3D gamified models are not VR ready…

Gamification is the process of tweaking 3D models so that they attribute similar features of a typical game, but with the objective to promote learning/understanding. In the AEC industry, this typically means turning our 3D BIM heavy architectural models into ‘archviz’ models or ‘data interrogation’ models, usually to migrate with software like game engines. TheContinue reading “Why your 3D gamified models are not VR ready…”

Teaching myself how to juggle using VR

I’ve always wanted to be able to juggle, its one of those things that when other people do it, it looks really easy and you can’t work out why you can’t just do it immediately. I’m currently reading Jaron Lanier’s ‘Dawn of the New Everything’ (great book by the way), in the book, he brieflyContinue reading “Teaching myself how to juggle using VR”

🎓Try This At Home: Quick VR in Unreal Engine

Want to know how to ‘Matrix’ yourself into a project as quick as possible? Please read on… 💊 Following on from our previous post on Unreal’s Datasmith which looked at importing BIM and 3D information via typical AEC software at the click of a button, we’re now going to turn this 3D information into 3DContinue reading “🎓Try This At Home: Quick VR in Unreal Engine”

How to make beautiful looking SketchUp models, VR ready, for free

When it comes to Arch Viz, there’s a lot of ‘out of the box’ options out there, but if you’re anything like us at MAVRiC, you probably love using and abusing free software for all it’s got. In this blog post, I’m going to discuss things you need to consider when making your SketchUp modelsContinue reading “How to make beautiful looking SketchUp models, VR ready, for free”

What you need to know about Unity’s XR Toolkit and its new input system

Are you confused by the new input system for Unity’s XR Interaction Toolkit? I was too when I first saw it, especially as I’d mainly been using Unity for solely VR and AR purposes. However, you shouldn’t be! It’s actually a lot simpler than it looks and you should definitely be using it because itContinue reading “What you need to know about Unity’s XR Toolkit and its new input system”

User involvement, participatory design and other good stuff through VR, AR and I don’t know… some other good stuff…

We’ve heard tons of bad stuff in the news recently to the extent that we are now on the verge of questioning the existential need for, and/or losing our faith in, the demonising nature of media; we really long to hear some good stuff, we want to believe news doesn’t need to be bad toContinue reading “User involvement, participatory design and other good stuff through VR, AR and I don’t know… some other good stuff…”

These free VR apps will help leverage your building design projects

Over the past 3 years, whenever we speak to construction professionals about VR and what it could do for them, the same thing comes up time and time again. “We need something to show our clients, I know someone that used this on their clients, and they were amazed!”. And yes, VR is great forContinue reading “These free VR apps will help leverage your building design projects”