How One Rendering Technique Is Improving VR Performance (Part 2)

In our previous blog we covered some fundamentals of FR, let’s now take a look at how it’s being delivered today and some exciting technologies which surround it. Fixed Foveated Rendering (FFR) FFR is a method of applying static foveation to the display periphery (the lens distortion region in particular), resulting in rendering computing loadContinue reading “How One Rendering Technique Is Improving VR Performance (Part 2)”

How One Rendering Technique Is Improving VR Performance

Rendering virtual reality is resource-intensive. It involves simultaneously rendering two high-resolution displays, one for each eye; hence why VR requires powerful hardware in order to process and deliver the information to a suitable frame rate for your viewing pleasure. That said, alongside hardware development, other exciting endeavours are being pursued to mitigate and handle suchContinue reading “How One Rendering Technique Is Improving VR Performance”

UE4 Variant Sets (PtII): Runtime

Following on from our previous blog discussing variant sets in Unreal using the variant manager, this time round we’re going to look at how to get the functionality executing in runtime. As discussed previously, the management of variants allows the user to enable/disable components and variables inside the game engine. This is useful if youContinue reading “UE4 Variant Sets (PtII): Runtime”

UE4: Start Using ‘Variant Sets’ Today

Are you someone who provides a service or product where presenting customisability or options are of importance? If so, “variant sets” are a need-to-know feature of the Unreal Engine. This is part one of a 3 part mini-series looking into Unreal’s ‘Variant Sets’. Tell me more… A variant is a configuration of one or moreContinue reading “UE4: Start Using ‘Variant Sets’ Today”

Fun Ways to Use Point Cloud in VR

Capturing point cloud data is an interesting pursuit, however post-production to clean up these scanned assets if often the opposite and can be quite a tedious task depending on your use case. Continuing our LiDAR journey then, today we look at ways to make things a little more interesting in this space. How so? Easy,Continue reading “Fun Ways to Use Point Cloud in VR”

Why the answer to mass VR adoption might lie in your pockets…

Intro Does virtual reality have to be about expensive headsets, workstation or gaming rigs, complex software or all of the above? Yes. For the most part, at the moment, that appears to be the case. The process of developing and engaging in your own VR experiences is not a path traversed by VR newcomers; ifContinue reading “Why the answer to mass VR adoption might lie in your pockets…”

5 Essential Extensions For Modelling In SketchUp

Be it for virtual or augmented reality, architectural visualisation, design etc. One powerful skill is the ability to model in 3D quickly and effectively. SketchUp is one such tool that can help with this, given its intuitive approach to 3D modelling. As with everything it’s not perfect, but thanks to the many Ruby extensions it’sContinue reading “5 Essential Extensions For Modelling In SketchUp”

LiDAR contenders: How do they measure up?📏

Several months ago we took an in-depth look at MagicPlan with their updated LiDAR scanning capabilities and compared how effective it was against traditional pen & paper approach. We found that the LiDAR on it’s own was pretty “naff” when it comes to accuracy. Today we are looking at another option available using LiDAR toContinue reading “LiDAR contenders: How do they measure up?📏”

🎓Try This At Home: Quick VR in Unreal Engine

Want to know how to ‘Matrix’ yourself into a project as quick as possible? Please read on… 💊 Following on from our previous post on Unreal’s Datasmith which looked at importing BIM and 3D information via typical AEC software at the click of a button, we’re now going to turn this 3D information into 3DContinue reading “🎓Try This At Home: Quick VR in Unreal Engine”

🎓Try This At Home: Datasmith for Unreal

Intro Having been an avid gamer for many years, when I got my hands on a copy of Unreal Tournament 2004 sometime around 2005, my focus laid squarely on immersing myself in the videogame. However, like a trojan horse carrying whatever the opposite of malware is (benevolware?.. maybe not), little did I realise that theContinue reading “🎓Try This At Home: Datasmith for Unreal”

MagicPlan: Now with added LiDAR 🧂

Your measured surveys are taking too long aren’t they? You want surveys complete in the time it takes to drink that cup of tea the client has made – lucky you! that’ll take the edge off the monotony – and you want to head back to HQ safe in the knowledge that you’ve (definitely) notContinue reading “MagicPlan: Now with added LiDAR 🧂”

How to Survive your 1st Conference…

If you love public speaking as much as I do – it’s lots, lots and lots – you can imagine how uneasy excited I might be at the prospect of presenting to a room full of seasoned, distinguished academics over on distant shores. Well this WAS the prospect presented to me! By none other thanContinue reading “How to Survive your 1st Conference…”

A look inside industry perceptions of augmented reality

New technologies will always be fascinating; they challenge the way we do things and how we experience them. This fascination is usually, in my case anyway, accompanied by grandeur visions of a technological experience so intensely fun and productive; of a marketing device that sells your business for you; of tech that could achieve ‘fullContinue reading “A look inside industry perceptions of augmented reality”