Are you confused by the new input system for Unity’s XR Interaction Toolkit? I was too when I first saw it, especially as I’d mainly been using Unity for solely VR and AR purposes. However, you shouldn’t be! It’s actually a lot simpler than it looks and you should definitely be using it because itContinue reading “What you need to know about Unity’s XR Toolkit and its new input system”
Monthly Archives: Nov 2020
User involvement, participatory design and other good stuff through VR, AR and I don’t know… some other good stuff…
We’ve heard tons of bad stuff in the news recently to the extent that we are now on the verge of questioning the existential need for, and/or losing our faith in, the demonising nature of media; we really long to hear some good stuff, we want to believe news doesn’t need to be bad toContinue reading “User involvement, participatory design and other good stuff through VR, AR and I don’t know… some other good stuff…”
MagicPlan: Now with added LiDAR 🧂
Your measured surveys are taking too long aren’t they? You want surveys complete in the time it takes to drink that cup of tea the client has made – lucky you! that’ll take the edge off the monotony – and you want to head back to HQ safe in the knowledge that you’ve (definitely) notContinue reading “MagicPlan: Now with added LiDAR 🧂”
These free VR apps will help leverage your building design projects
Over the past 3 years, whenever we speak to construction professionals about VR and what it could do for them, the same thing comes up time and time again. “We need something to show our clients, I know someone that used this on their clients, and they were amazed!”. And yes, VR is great forContinue reading “These free VR apps will help leverage your building design projects”
